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CheetohAujourd’hui à 16:16
We're currently running 3-5 hunters each raid dependant on who shows up. We all have T2 available but I have r12, would having me also in full T2 be an overall dps increase given our excessive amount of hunters at times? Also would having another hunter go for "https://sixtyupgrades.com/set/xdt9xVZHAwsNGXvhPxvxLZ" be an overall dps increase for all hunters or would we just be fucking ourselves over by not using all T2 at this point?
What I'm really asking is: Does the +9 per hunter in the bis list take into account that the other hunters have the set, or will each extra hunter in full t2 be more than +9 dps per hunter?
So would 2 hunters with full t2 be a bonus of +18 dps per hunter?
ZebaAujourd’hui à 16:18
Each extra hunter will add 9 to every other hunter. I.e. if you have 5 hunters, the 5th one having t2 8/8 on will add (9*5) - 45 dps
CheetohAujourd’hui à 16:19
So each individual hunter would provide +45 dps (for all hunters in total)?
ZebaAujourd’hui à 16:20
With your numbers, yes
LozzleskotchAujourd’hui à 16:20
Can you really afford the debuff slots (yes slots, it can take multiple slots) for expose in P5?
CheetohAujourd’hui à 16:20
Haven't actually talked about it yet so I'ma let it go untill we're told not to :wink:
ZebaAujourd’hui à 16:21
I mean if it's adding 225 dps probably
Does anybody know the debuff priority for it? I'm sure this has been asked a bazillion times
WatchYourSixx [Max Weave Shill]Aujourd’hui à 16:22
Expose weakness is one of the top debuffs when it procs, so I'd say yes it's definitely worth
CheetohAujourd’hui à 16:22
+450 rap is nothing to scuff at
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:23
The process of putting it on is also smooooth. Warriors sunder, rogue builds stacks and applies it over sunder.
Doesn't take an additional debuff slot.
WatchYourSixx [Max Weave Shill]Aujourd’hui à 16:23
Imp expose is different
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:24
Oh I'm drunk.
I read imp exp.
But uh yeah... if your rogue isn't putting on Expose Weakness...
LozzleskotchAujourd’hui à 16:25
+450 RAP vs nothing is great. Pushing off another critical debuff is not great
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:26
Its hard for EW to push off a "critical debuff".
IMO, let it push off ignite. Not like we're rolling ignite for minute on end now.
LozzleskotchAujourd’hui à 16:26
Ignite has to be more DPS than expose, right?
WatchYourSixx [Max Weave Shill]Aujourd’hui à 16:26
The only "critical" debuff that it can push off is ignite, and even that isn't critical. You won't have a rolling ignite unless you have 5-6 mages wbuffed
And ignite needs to be dropped either way or they will rip threat
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:27
I mean, it could lower raid DPS don't get me wrong.
LozzleskotchAujourd’hui à 16:27
What does it push off if you get 2+ concurrent procs?
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:27
But I'm in a guild that organizes debuffs optimistically and lets EW botch things up because we're playing for fun.
It won't push off sunder/imp exp/TF/etc.
Or any of the good curses.
WatchYourSixx [Max Weave Shill]Aujourd’hui à 16:28
I've used t2 for a while now and it's only pushed off something once because we had too many trash debuffs
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:28
Its going to push off like, shadow weaving or some meh stuff.
Hell, even if it pushes a good curse, our locks have WA's and can reapply it.
Like, it may be a raid dps loss but I do want to play my class and wear my tier gear.
LozzleskotchAujourd’hui à 16:29
R10 set is ~20 DPS more than 8/8 T2 anyway according to skinnay's list (a bit less if you're keeping 5/8 T2 which is the right move IMO). So yes with 3+ T2 hunters you get a very slight DPS increase but if you push anything else off at all you're likely costing overall DPS
Gymsocks [Dad Guild Shill]Aujourd’hui à 16:29
yea imagine bithcing about recasting a curse becuase you jsut want to press shadowbolt all night
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:29
Lozzle, we'e openly admitting its a raid dps loss.
Our guilds just arn't that sweaty.
Gymsocks [Dad Guild Shill]Aujourd’hui à 16:30
but its a big increase in fun
which is hard to come by as a raiding hunter sometimes lol
LozzleskotchAujourd’hui à 16:30
Whatever floats your boat I guess
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:30
Lots of B tier guilds focus way too much on debuff lists because the speedrun guilds are using them. Realistically, as long as you're not all spamming SS, your debuffs are going to be fine enough.
WatchYourSixx [Max Weave Shill]Aujourd’hui à 16:31
The "9" DPS per hunter is an average. If you have 2+ hunters you'll do the same or more on average. You'll have higher highs than r10 ever will. And if you fuck your raid over because of a debuff that barely ever procs go fill out a lottery ticket
OispatbcAujourd’hui à 16:31
Speedruns are not even debuff capped tho
Bouk [Single Trinket Swap Shill]Aujourd’hui à 16:32
Yeah, fair. I guess the debuff list thing is just to stop SS and corruption spam.
OispatbcAujourd’hui à 16:33
Maybe meta gets abit different with AQ but its probably going to be brown zugzug
53 agi gives 1% crit
so the initial 1% crit = 32 is a "32 AP is the same as adding 1% crit"
and since it takes 53 to be 1% crit, one 53rd of that (0.0188%) is multiplied by the 32
which gives 0.6 per 1 point of agi
so:
- 1 agi is equivalent to 2.6 AP
- 1% crit is equivalent to 32 AP
https://www.dkpminus.com/wow/guides/vanilla-wow-lazy-hunter-macros/
Also:
Revive/Mend Pet
Tip: If your pet is dead, Revive Pet. Otherwise, if it’s alive, Mend Pet.
/script if not UnitExists(“pet”) then CastSpellByName(“Revive Pet”); else if UnitIsDead(“pet”) then CastSpellByName(“Revive Pet”);else CastSpellByName(“Mend Pet”);end;end
Call/Dismiss Pet
Option 1
Tip: If your pet is out, Dismiss pet otherwise Call Pet.
/script if PetCanBeAbandoned() then CastSpellByName(“Dismiss Pet”) else CastSpellByName(“Call Pet”);end
Pulling Announcement
/script smsg=”<< Incoming >> << %t >>”; if (GetNumRaidMembers() > 0) then SendChatMessage(smsg,”RAID”) elseif (GetNumPartyMembers() > 0) then SendChatMessage(smsg,”PARTY”) end
Anti-Rogue
Option 1
Tip: Hear the stealth noise? Run away and click this macro. It will target the rogue, mark him, and send your pet at him. You’re running, he’s slow in stealth mode, just jump shot at your leisure.
/script TargetNearestEnemy();
/cast Hunter’s Mark
/script PetAttack();
(Z) Option 2
/script TargetNearestEnemy(); if UnitIsPlayer(“target”) then if (UnitClass(“target”) == “Rogue”) then if (isMarked()) then CastSpellByName(“Wing Clip”) else castMark(); end; end; end
Kiting in Blackwing Lair
Option 1
/script AssistUnit(“target”); if (UnitClass(“target”) == “Hunter”) then TargetLastEnemy(); else TargetLastEnemy(); CastSpellByName(“Arcane Shot”);end
Remove bow then equip again (for Nefarian)
Tip: Requires first main bag slot to be clear.
/script PickupInventoryItem(18) if ( CursorHasItem() ) then PickupContainerItem(0, 1); else PickupContainerItem(0, 1); PickupInventoryItem(18);end
Nefarian, Stage 1
Tip: This should keep you on the right target and firing as quickly as possible. Obviously it’s not 100% foolproof, as if Arcane/Multi cooldowns aren’t up you’ll have to invoke Auto Shot manually. In the end, all you have to do to keep the damage flowing is click/hotkey this button repeatedly and toggle on Auto Shot if it’s ever off.
/assist PlayerName
/cast Arcane Shot()
/cast Multi-Shot()
/script PetAttack()